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So this addon creates IK for legs when importing body motion from vmd file. IKĬC3 and Daz model don’t have IK by default. And we handle that by adding this bone’s motion into a real new layer.įor now, we only do this for: center and groove bone’s location. Body Motion Tracksīody motion is separated into mutiple tracks.įor example, mmd doesn’t have motion layers, so they use mutiple bones which does the same thing, to simulate motion layers. Move your mouse onto those operators(button, checkbox or list), will display a useful tooltip.Ĭheck to ignore rotation on feet. So, it won’t mess up your timeline, and you can move or delete them like clips.
MIKUMIKUDANCE VMD HOW TO
You need to know the basic of how to setup and export a daz model for Diffeomorphic daz importer.Īnd when importing model to blender, you need 3 things: But we just need click a few buttons to get it done. Prepare Daz modelĭiffeomorphic daz importer is complex. But for daz model, retargeting facial and viseme motion won’t work.
MIKUMIKUDANCE VMD INSTALL
If you are new to blender and don’t know how to install a blender addon, search: “blender install addon” in google. In viewport, press “N” to display tool panels, select “Vmd Retarget” panel.Search “Vmd retargeting” in your addon list and enable it.Set arm rotation rate, to prevent hands poke into chest.Set camera height offset or rotation rate if needed.Set interpolation and easing as you wish.
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Ignore feet rotation when Daz/CC3 character is on high heel.Import body, eyeball, facial, viseme and camera motion separately.Or retarget body motion from a mmd model.Import motion from vmd file without a mmd model.
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